Gerling, Kathrin and Hicks, Kieran and Szymanezyk, Olivier and Linehan, Conor (2019) Designing Interactive Manual Wheelchair Skills Training for Children. In: DIS 19, 23 June – 28 June 2019, San Diego.
Mason, Liam and Gerling, Kathrin and Dickinson, Patrick and De Angeli, Antonella (2019) Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users. In: CHI 2019, May 4-9. 2019, Glasgow, Scotland UK.
ap Cenydd, Llyr and Headleand, Christopher J. (2019) Movement Modalities in Virtual Reality: A Case Study from Ocean Rift Examining the Best Practices in Accessibility, Comfort, and Immersion. IEEE Consumer Electronics Magazine, 8 (1). pp. 30-35. ISSN 2162-2248
Rubegni, Elisa and Landoni, Monica (2018) How to design a digital storytelling authoring tool for developing pre-reading and pre-writing skills. In: SIGCHI Conference on Human Factors in Computing Systems CHI ’18, 21 – 26 April 2018, Montreal.
Flintham, Martin and Karner, Christian and Bachour, Khaled and Creswick, Helen and Gupta, Neha and Moran, Stuart (2018) Falling for Fake News: Investigating the Consumption of News via Social Media. CHI ’18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems Paper No. 376 (376). pp. 1-10. ISSN 1062-9432
Kultima, Annakaisa and Nummenmaa, Timo and Tyni, Heikki and Stenros, Jaakko and Kankainen, Ville and Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321
Dickinson, Patrick and Gerling, Kathrin and Hicks, Kieran and Murray, John and Shearer, John and Greenwood, Jacob (2018) Virtual reality crowd simulation: effects of agent density on user experience and behaviour. Virtual Reality . pp. 1-14. ISSN 1359-4338.
Landoni, Monica and Rubegni, Elisa and Nicol, Emma (2018) A comparative study into how pupils can play different roles in co-design activities. International Journal of Child-Computer Interaction, 17 . pp. 28-38.
Roberts, Jonathan C. and Ritsos, Panagiotis D. and Jackson, James R. and Headleand, Christopher (2018) The Explanatory Visualization Framework: an active learning framework for teaching creative computing using explanatory visualizations. IEEE transactions on visualization and computer graphics, 24 (1). pp. 791-801. ISSN 1077-2626
Richardson, Graham and Dickinson, Patrick and Burman, Oliver and Pike, Tom (2018) Unpredictable movement as an anti-predator strategy. Proceedings of the Royal Society, London B, 285 (1885). ISSN 0962-8452
Wetzel, Richard and Bachour, Khaled and Flintham, Martin (2018) Tensions Within the Ministry of Provenance: Reflections on Co-Creating a Research Game Together With Artists. Simulation and Gaming . ISSN 1046-8781
Landoni, Monica and Rubegni, Elisa and Nicol, Emma (2018) A comparative study into how pupils can play different roles in co-design activities. International Journal of Child-Computer Interaction . pp. 720-725.
Hicks, Kieran and Dickinson, Patrick and Holopainen, Jussi and Gerling, Kathrin (2018) Good Game Feel: An Empirically Grounded Framework for Juicy Design. In: Digital Games Research Association Conference 2018.
O’Hare, Louise and Sharp, Alex and Dickinson, Patrick and Richardson, Graham and Shearer, John (2018) Investigating head movements induced by “riloid” patterns in migraine and control groups using a virtual reality display. Multisensory Research, 31 (8). pp. 753-777.
Hourcade, J.P. and Antle, A. and Anthony, L. and Fails, J. and Iversen, O and Rubegni, Elisa and Skov, M and Slovak, P and Walsh, G and Zeising, A (2018) Child-computer interaction, ubiquitous technologies, and big data. Interactions, 25 (6). pp. 78-81. ISSN 1072-5520
Landoni, Monica and Rubegni, Elisa and Nicol, Emma (2018) Engaging Young Users in Collaborative Design: How Much, How Far and How Deep? International Journal of Child-Computer Interaction . pp. 720-725.